Once again you need the original Game files to play the game. It pretty much use similar graphics, and gameplay, but introduced new features, such as character customization, 3 types of light sabres (one light saber as in JK2, 2 Light Sabers and Stuff like Darth Maul in Star Wars Episode 1) and in the end of the game you can actually choose to become evil and have an "evil" ending. This game is a sequel to Jedi Knight 2 - Jedi Outcast. What's better then Jedi Knight II - Jedi Outcast? Thanks again to ptitSeb for helping with this game and doing the OpenGL -> GLES conversion Windows are updated with changes as of 1-ĥ - I removed the pre-release tag from this one since it has several fixes missing from the build from April 2020, a new proper release is on the way though.And here is the next awesome game on ODROID. Added cgame support for new defrag co-op race styles. Fixed bug with VGS strings printing in console.
Updated jumpSounds logic to not play over other character sounds (death/pain/taunt sounds). Added code that resets name cvar when a name change was blocked, making it easier to change to desired name after this happens. Completely disabled leg dangle in racemode (jaPRO serverside).
Fixed cg_chatSounds 2 setting (plays different sounds for public, team, and private chat messages). Fixed crash in offline servers with tweaksaber 5 enabled. Fixed occasional crash presumably caused by chatbox emojis. Other things included since last pre-release: For Jedi Outcast and Jedi Academy, both are currently available on. (still WIP) cg_smoothClients behavior has been changed from last release, I removed the broken (cg_smoothClients 1) behavior altogether. Like with all Team Beef mods, you’ll need to purchase the full game and sideload it with the mod onto a Quest or Pico headset. Their drawn width and position has also been widescreen corrected, so they are no longer stretched in 16:9.Įmoji graphics have been included with japro assets, DELETE the old emoji pack pk3 from your base/EternalJK folder if you have it! Otherwise emojis will be activated by normal words! standard :word: emojis should be renamed to word.png). STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™Īnother pre-release containing all of the updates from the past month.Įmoji system has been changed so their tokens are controlled by tokens in the file name, any custom emojis need to be updated to match this (i.e.
ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. Send a pull request to upstream (eternaljk/master) Run (Rename to jamp.exe for better steam support)Ĭreate a new branch on your fork and make your changes For Steam users, this will be in /steamapps/common/Jedi Academy/GameData/. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.Įxtract the file into the Jedi Academy GameData folder. OpenJK is licensed under GPLv2 as free software. If you have any suggestions or would like to submit a bug report, please post them in issues. EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications.Ī simple guide to installing on Windows can be found here.